The line between consumer and business technology has
gotten increasingly blurry during the past decade. Consumer devices are almost
indistinguishable from enterprise gear. But the gap between software and
applications in each category is far wider.
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However, wearable computing is distinct from the first iteration of BYOD. The enterprise sector will lead this time, and consumers may or may not follow. The hardware used for enterprise wearables will be similar to what is used for consumer devices, but not identical. For instance, a wearable to be used in areas where combustible fumes are common must be engineered to ensure that under no circumstances the device will be able to generate a spark.
However, wearable computing is distinct from the first iteration of BYOD. The enterprise sector will lead this time, and consumers may or may not follow. The hardware used for enterprise wearables will be similar to what is used for consumer devices, but not identical. For instance, a wearable to be used in areas where combustible fumes are common must be engineered to ensure that under no circumstances the device will be able to generate a spark.
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Regulatory and Policy Groups
Exporters, Importers and Traders
Business and Financial Institutions
Associations and Technology Groups
Corporate and Institutional Investors
Government and International Bodies
Lawyers, Bankers, Libraries, Embassies
Patent Offices and Technology Executives
Venture Capitalists, Consultants and more
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Target Audience:
Regulatory and Policy Groups
Exporters, Importers and Traders
Business and Financial Institutions
Associations and Technology Groups
Corporate and Institutional Investors
Government and International Bodies
Lawyers, Bankers, Libraries, Embassies
Patent Offices and Technology Executives
Venture Capitalists, Consultants and more
Management Consulting and Advisory Firms
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Some points from TOC:
1.0 Introduction
1.1 From Byod To Wyod (Wear Your Own Device)
1.2 Wearable Application Trends In Enterprise
2.0 Wearable Usage In Enterprise
2.1 Glass Technology
2.2 Sensing Technology
2.3 Smartwatch
2.4 Hololens
2.5 App Platform
2.6 Employee Id Cards & Time Recording Systems
2.7 Notifications
2.8 Phone
1.1 From Byod To Wyod (Wear Your Own Device)
1.2 Wearable Application Trends In Enterprise
2.0 Wearable Usage In Enterprise
2.1 Glass Technology
2.2 Sensing Technology
2.3 Smartwatch
2.4 Hololens
2.5 App Platform
2.6 Employee Id Cards & Time Recording Systems
2.7 Notifications
2.8 Phone
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