Two significant trends for consumer-based industries are to
leverage Gamification (embedded entertainment) for customer engagement and Big
Data and related analytics techniques to mine patterns and predictions from
consumer behaviors. The goal of Gamification is to maximum user brand/product
engagement through facilitation of entertainment in which the user interacts
with the brand in a fun/pleasurable manner.
We see gamification not only solving user loyalty problems for businesses but also tackling real-world problems for particular industries by producing significant user feedback that will flow into various data systems. Big Data and Analytics. Designers and developers are analyzing gamers’ motivation and psyche on their actions and creating engaging content based on big data analytics. It is now considered as primary tools for business decision.
This research provides an assessment of the companies, solutions, and market analysis for these two dominant trends along with forecasts for 2015 – 2020. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.
We see gamification not only solving user loyalty problems for businesses but also tackling real-world problems for particular industries by producing significant user feedback that will flow into various data systems. Big Data and Analytics. Designers and developers are analyzing gamers’ motivation and psyche on their actions and creating engaging content based on big data analytics. It is now considered as primary tools for business decision.
This research provides an assessment of the companies, solutions, and market analysis for these two dominant trends along with forecasts for 2015 – 2020. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.
Request a sample of this report @ http://www.orbisresearch.com/contacts/request-sample/14516.
Target Audience:
Media Companies
Financial Institutions
Application Developers
Mobile Network Operators
Government Organizations
Gamification Platform Providers
Retail and Hospitality Companies
Content Providers and Intermediaries
Digital Marketing Agency or Consultants
Analytics and Data Reporting Companies
Brands, advertisers, and media companies
Target Audience:
Media Companies
Financial Institutions
Application Developers
Mobile Network Operators
Government Organizations
Gamification Platform Providers
Retail and Hospitality Companies
Content Providers and Intermediaries
Digital Marketing Agency or Consultants
Analytics and Data Reporting Companies
Brands, advertisers, and media companies
Purchase a copy of Gamification
and Big Data Market visit @ http://www.orbisresearch.com/reports/index/capitalizing-on-consumer-behavior-in-embedded-gaming-gamification-and-big-data-2015--2020.
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